

Anno 2070 monument layout series#
In my opinion only Stronghold 1, Crusader & 2 were good with Stronghold one being really the best one.Its strength relies on the fact both Economic and Military part of the game are well designed, so it’s fun to have your city start and expand but it is as fun to just defend your castle from ennemies by igniting pitch under their feet and watch them burn with the rest of your land 😀Ĭity under siege on Stronghold: Crusader Die Siedler | The Settlers seriesĪnother truly awesome German series of building games! Started in 1993 and still going to this day with a newly announced game The Settlers: Kingdom of Anteria which should be released in 2014. Then much like Anno there is macromanagement and micromanagement in both the economic part of the game and the military part of the game, though in Stronghold military take a way more proeminent part than in Anno. Then build a castle and walls around them to protect them and train armies. In these games population is not just an overall score but you have to give them food, shelter and a job. The Stronghold series started in 2001 and is a bit of a mix between the two series I talked about earlier. Also, and contrary to the previous game we talked about, Anno can be played in multiplayer and the last version allow for both versus and co-op. You can use your military power to either complete quests or wage wars against your opponents. It uses the good old rock-paper-scissors game balance. These games are mostly macromanagement games, and micromanagement exists almost only in the mass transit path creation and budget sliders optimization.Īnno 2070 production layout example for Communicators commodityīut with Anno there is also a pretty in-depth military gameplay using boats and armies (and now air units with Anno 2070). I guess this type of city-builder could be called “Modern-era city building” and in these games, the population is just a data, or sometimes it’s even some sort of score.Īs you probably know the game focuses on building a larger and larger city, increasing density and/or wealth/tech level. It’s good to note that the genre pinnacled in 2003 with the release of SimCity 4 and was somewhat dead for years until the release of CitiesXL (2009). Simcity is actually a genre by itself, and games that are part of this genre are SimCity, CitiesXL and Citybound. Though the genre was established with the release of SimCity (1989) this game series hardly has anything to do with other city builders except for the fact that you build a city that has, well…buildings.

So here it comes! First off we need to define the what a city-builder is, and for that we’ll need to make a bit of a list I’m afraid. I wanted to dust off my article article about City Builders but between the WTC training and life I never had time to do so.
